click here to install
PREVIEW
Description
Requires an iPhone 5s, iPad Air, or iPad mini 2 or newer.
MORE CARDS. MORE STRATEGY. BIGGER STORY.
Summon mythical creatures. Cast legendary spells. Match wits with your opponent and emerge victorious in epic online duels. With hundreds of earnable cards and countless strategies, building your deck and challenging your friends in Magic: The Gathering has never been more fun.
NEW STORY: In the new Shadows over Innistrad update monsters stalk the night, horrors flit in the shadows, werewolves prowl the forests, mad scientists create monstrosities in hidden labs, and noble vampire families openly vie for power and control. Only you can stem the tide of darkness.
NEW CARDS: More than 300 NEW unique earnable cards from Magic’s Shadows over Innistrad and Oath of the Gatewatch sets, along with NEW Story Content, NEW Skill Quests, and more.
MANY WAYS TO PLAY: Experience some of Magic’s most iconic moments in Story Mode, head to Battle Mode to take on your friends, or grab a partner for a four-player Two-Headed Giant battle.
BUILD POWERFUL DECKS: Build your deck of devastating spells from an ever-growing library of earnable cards.
PRACTICE OFFLINE: Hone your skills and try new decks and strategies against virtually endless AI opponents in Solo Mode.
For Magic Duels game support, please visit:
http://magic.wizards.com/en/content/magic-duels-support
Languages Supported:
* English
* Français
* Deutsch
* Español
* Italiano
* Português
* Русский (Russian)
* 日本語 (Japanese)
* 한국어 (Korean)
* 简体中文 (Simplified Chinese)
* 繁體中文 (Traditional Chinese)
© 2016 Wizards of the Coast LLC. Wizards of the Coast, Magic: The Gathering, Magic Duels, Magic, any expansion set name, their respective logos, the mana and tap symbols, characters’ names and distinctive likenesses, artwork, the game’s trade dress or “look and feel,” and the pentagon of colors are trademarks or copyrights owned by Wizards of the Coast in the USA and other countries. All rights reserved.
MORE CARDS. MORE STRATEGY. BIGGER STORY.
Summon mythical creatures. Cast legendary spells. Match wits with your opponent and emerge victorious in epic online duels. With hundreds of earnable cards and countless strategies, building your deck and challenging your friends in Magic: The Gathering has never been more fun.
NEW STORY: In the new Shadows over Innistrad update monsters stalk the night, horrors flit in the shadows, werewolves prowl the forests, mad scientists create monstrosities in hidden labs, and noble vampire families openly vie for power and control. Only you can stem the tide of darkness.
NEW CARDS: More than 300 NEW unique earnable cards from Magic’s Shadows over Innistrad and Oath of the Gatewatch sets, along with NEW Story Content, NEW Skill Quests, and more.
MANY WAYS TO PLAY: Experience some of Magic’s most iconic moments in Story Mode, head to Battle Mode to take on your friends, or grab a partner for a four-player Two-Headed Giant battle.
BUILD POWERFUL DECKS: Build your deck of devastating spells from an ever-growing library of earnable cards.
PRACTICE OFFLINE: Hone your skills and try new decks and strategies against virtually endless AI opponents in Solo Mode.
For Magic Duels game support, please visit:
http://magic.wizards.com/en/content/magic-duels-support
Languages Supported:
* English
* Français
* Deutsch
* Español
* Italiano
* Português
* Русский (Russian)
* 日本語 (Japanese)
* 한국어 (Korean)
* 简体中文 (Simplified Chinese)
* 繁體中文 (Traditional Chinese)
© 2016 Wizards of the Coast LLC. Wizards of the Coast, Magic: The Gathering, Magic Duels, Magic, any expansion set name, their respective logos, the mana and tap symbols, characters’ names and distinctive likenesses, artwork, the game’s trade dress or “look and feel,” and the pentagon of colors are trademarks or copyrights owned by Wizards of the Coast in the USA and other countries. All rights reserved.
What's New in Version 1.3.0
· Awards for Two-Headed Giant
o Player will receive coins for 2HG when defeating random opponents.
· In versus Battle Mode, a player whose opponent concedes is awarded coins and rank immediately, and is informed via in-game message that their opponent has conceded. That player is then offered a choice:
1. Win and end the duel, or
2. Continue playing vs. AI
· A global rollover time defined by a set 24-hour period is implemented. 12 a.m. UTC is the rollover time for everyone globally, and the countdown indicates that to the player via a countdown.
· Deck selection defaults to the last-played or last-edited deck (if nothing has been played this session).
· Improvements for targeting individual cards.
· Stack moved off the battlefield to make targeting permanents easier.
· Improvements for targeting correct land.
· While browsing a selection of cards that can individually be zoomed, the user is able to move to the next or previous card in the selection while remaining in the zoom state.
· On the Booster Purchase screen, there is an indicator displaying the percentage of owned cards for the set.
· New highlight states for playing a card:
1. Orange
a. The default highlight should trigger under the same circumstances as it currently does. It indicates that you can play this spell or use an activated ability—or more generally that you can do something with the card.
2. Blue
a. Can be played in an unusual way. Typically this will be displayed when a card can be cast using an alternative cost (surge, awaken, or madness).
b. Overrides the orange highlight.
3. White
a. The card is relevant to what you've got selected (e.g. this will be tapped for mana, or this has been chosen as a target).
b. Overrides the other highlights.
· Ability to minimize in-game windows for players to check the battlefield when making choices via dialogue boxes.
· Fixed issue with AI playing similar decks on Hard.
· Fixed issue with a card not being returned to the user's hand from the graveyard when using Greenwarden of Murasa's "on-death" ability.
· Fixed issue with Ulamog, the Ceaseless Hunger's "on-attack" ability not triggering when you attack a planeswalker your opponent controls.
· Fixed issue with users being unable to purchase boosters from the store.
· Quests not updating every 24 hours for some users has been fixed.
· Fixed issue with quests not being present.
· Fixed issue where the game will crash and the user will be unable to reconnect if quotation marks (") are used in the name of a deck created with the deck builder.
· Fixed issue when user opens a booster and the game crashes or disconnects, causing the user to spend coins but not receive cards.
· Fixed issues with users seeing adverts appearing too often.
· Fixed a crash in Nissa's Battle for Zendikar campaign story.
· Fixed issue with the large vine attack animation displaying behind the avatar.
· Fixed several Two-Headed Giant connectivity issues.
· Fixed "Shadows of the Past" scry dialog appearing off screen when multiple cards are in play.
· Fixed issue with Lys Alana Scarblade's activated ability counting ALL Elves in play and not just the Elves the player controls.
· Fixed issue with the game asking you how many colors of mana you want to use to cast Skyrider Elf, but not asking how much mana you want to spend to cast it.
· Fixed issue with the land being automatically played when a player zooms in on a land card during the Evolving Wilds selection phase.
· Fixed issue with the client causing a multiplayer duel to crash when the user receives a phone call.
· Fixed issue with user being unable to connect a second new Game Center account.
o Player will receive coins for 2HG when defeating random opponents.
· In versus Battle Mode, a player whose opponent concedes is awarded coins and rank immediately, and is informed via in-game message that their opponent has conceded. That player is then offered a choice:
1. Win and end the duel, or
2. Continue playing vs. AI
· A global rollover time defined by a set 24-hour period is implemented. 12 a.m. UTC is the rollover time for everyone globally, and the countdown indicates that to the player via a countdown.
· Deck selection defaults to the last-played or last-edited deck (if nothing has been played this session).
· Improvements for targeting individual cards.
· Stack moved off the battlefield to make targeting permanents easier.
· Improvements for targeting correct land.
· While browsing a selection of cards that can individually be zoomed, the user is able to move to the next or previous card in the selection while remaining in the zoom state.
· On the Booster Purchase screen, there is an indicator displaying the percentage of owned cards for the set.
· New highlight states for playing a card:
1. Orange
a. The default highlight should trigger under the same circumstances as it currently does. It indicates that you can play this spell or use an activated ability—or more generally that you can do something with the card.
2. Blue
a. Can be played in an unusual way. Typically this will be displayed when a card can be cast using an alternative cost (surge, awaken, or madness).
b. Overrides the orange highlight.
3. White
a. The card is relevant to what you've got selected (e.g. this will be tapped for mana, or this has been chosen as a target).
b. Overrides the other highlights.
· Ability to minimize in-game windows for players to check the battlefield when making choices via dialogue boxes.
· Fixed issue with AI playing similar decks on Hard.
· Fixed issue with a card not being returned to the user's hand from the graveyard when using Greenwarden of Murasa's "on-death" ability.
· Fixed issue with Ulamog, the Ceaseless Hunger's "on-attack" ability not triggering when you attack a planeswalker your opponent controls.
· Fixed issue with users being unable to purchase boosters from the store.
· Quests not updating every 24 hours for some users has been fixed.
· Fixed issue with quests not being present.
· Fixed issue where the game will crash and the user will be unable to reconnect if quotation marks (") are used in the name of a deck created with the deck builder.
· Fixed issue when user opens a booster and the game crashes or disconnects, causing the user to spend coins but not receive cards.
· Fixed issues with users seeing adverts appearing too often.
· Fixed a crash in Nissa's Battle for Zendikar campaign story.
· Fixed issue with the large vine attack animation displaying behind the avatar.
· Fixed several Two-Headed Giant connectivity issues.
· Fixed "Shadows of the Past" scry dialog appearing off screen when multiple cards are in play.
· Fixed issue with Lys Alana Scarblade's activated ability counting ALL Elves in play and not just the Elves the player controls.
· Fixed issue with the game asking you how many colors of mana you want to use to cast Skyrider Elf, but not asking how much mana you want to spend to cast it.
· Fixed issue with the land being automatically played when a player zooms in on a land card during the Evolving Wilds selection phase.
· Fixed issue with the client causing a multiplayer duel to crash when the user receives a phone call.
· Fixed issue with user being unable to connect a second new Game Center account.



0 comments:
Post a Comment